The phenomena of flash game development and gaming that took place over the 2000's can be traced back to the very first flash game media website on the internet, NewGrounds. Chances are if a child grew up in the 2000's and had a computer at home or school they were playing flash games. The widespread use of Adobe Flash allowed anyone on an internet browser across different operating systems to build and access free to play games that required no installation or download. These games were apart of a massive flash gaming phenomena that took place mainly from the late 1990's to early 2010. This software tool of the millennium would unintentionally give life to the most important achievement of humankind in the 2000’s, flash games!įlash games encompass a world of popular online games that millions of people play daily. Ultimately anyone with Adobe Flash had the power to quickly create and move their own animated art media online. The software was not only available to anyone with an internet connection but it was also incredibly easy to use and tinker with. Overall it was able to quickly produce and move media through the internet turning slow dial up connections into fast track media highways that allowed animations to be shared around the world instantly. The software ran on 99 percent of computers. By the turn of the new millennium Adobe Flash became one of the most widely used and important technologies in the world. After some frame by frame animation updates, and re-branding it was acquired by Adobe and would later become known as Adobe Flash Animation. No one in the late 90's needed a drawing software for slow dial up computers. The product was ultimately a failure due its abysmal sales and a low user base. created an animation drawing software called smart sketch. In 1995, a small and seemingly insignificant company known as Future Wave, Software Inc.
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